Time Travel Glitch

The Time Travel Glitch is a glitch present in the Halo 3 Campaign level The Covenant. The glitch allows players to "travel back in time", going back from the Scarab Tank battle to the third tower; it can also be done in reverse. The glitch also works on The Ark.

Instructions (Going Back)
Basically, a player has to go to the Scarab Tank battle and find a way to glitch themselves over the mountainside to the left of or behind the second tower. From there, they need to move into the void. After traveling into the void for a little while, they will find themselves "warped" back to the third tower's exterior.

The glitch can also be done in reverse. If a player manages to glitch themselves onto a mountaintop at any outdoor point before they ascend the icy slope next to the third tower (said slope leading to the Scarab Tank battle), they can travel "forward" in time by simply crossing over into the Scarab Tank area.

Instructions (Going Forward)
In Co-op, on the way to the first tower, you or your companion should grab a Ghost. Clear out the enemies at the first tower's entrance, and then go up the hill that leads to the Shade. Have one player (Person A) pilot the Ghost, and the other (Person B) stand on top. Person A should ease the Ghost against the cliff wall, and the use the boosters to propel it to the ledge of the tower. Person B should jump when closest to the tower. If done right, Person B will land on top.

Person B should then travel to the next ledge and grenade jump up. Person A should kill themselves so that they spawn near Person B. The two players should then continue to ascend the cliff. When they get to the point were they cannot go any farther, they should jump to the right and land on a invisible wall. The players will be in their jumping pose, but they will still be able to float their way up the snowy cliff. Keep going and the game will freeze temporarily; after the delay, the duo should be teleported to the other side of the barrier: the Scarab Tank area.

Alternatively, a player can hijack the Type-25 Assault Gun Carriage|Wraith in the valley, park it on top of the destroyed Shade, get out, and then grenade jump from it onto the cliff. At this point, the player would continue as they would in the previous method after grenade jumping. Upon reaching a mirror-like graphical glitch, the player would go to the corner of the tower where the snow first meets the tower (away from the mirror). From there, they would walk into the little crack between the snow and the tower. At that point, the game will freeze temporarily, and after the delay, the player will find themselves behind the tower, able to explore the area but unable to return to the other side.

Bear in mind that additional kill barriers may be present.

Instructions (Forward and Back)
It is possible to explore the exterior of the level using a Hornet. To do so, have one player (Person A) gather a Plasma Pistol or a Power Drain. Person A should then "go forward in time" using a Ghost, as described above. At least one other player (Person B) should continue the level as normal, right up to the point where the Scarab Tanks land.

At this point, Person A should stay on the mountainside, keeping a watch out. The Hornets that are deployed into the area as reinforcements are flown in from Person A's position. When Person A spots a Hornet, they should immediately stop it by deploying their Power Drain or firing an overcharged Plasma Pistol shot at it. They should then hop into the vehicle, and travel back in time by flying over the cliff and into the void.

From there, Person A may freely explore the seaside portion of the level.

Instructions (The Ark)
In The Ark, the glitch can be done in Co-op, at the area where you battle the Scarab Tank. Both players must have a Brute Chopper and a Grav Lift. The players will need to use the Choppers to drive up the rocks on the right side of the map. From there, they can bypass the level boundaries. Once outside the level, they need to go to the other side of the map and climb up the long ramp to the top, where they will find a wall. There, they should use the Grav Lifts to scale the wall. At that point, one of them should walk forward to complete the glitch. The player who activated the portal will be deleted from the map, but if the other player(s) on the other side of the wall keep walking on the wall, they will eventually respawn.

Aftereffects

 * The area will reload, and terrain will reappear.
 * Some or all actors will often be missing. In other words, no enemies, vehicles, Scarab Tanks, or other interactive objects should be present. There seem to be exceptions to this rule, including a small number of "hidden" Marines and any partially-infected Brutes (see below). Additionally, actors can spawn after the player has entered the affected area.
 * At least one hidden Marine may be present in an area "by default", explaining his presence. The Marine in question appears at Tower 3 when traveling back in time, standing in exactly the same spot as another Marine, who stands waiting by a set of UNSC vehicles after you wipe out the Flood at the tower's entrance.
 * Allied Marines and Elites may spawn without weapons.
 * The partially-infected Brutes' status (as being partially infected) may have prevented the game from removing them as you passed through loading points on your way to the Scarab battle.
 * "Terrain-ish actors", such as Deployable Lookout Towers and Scarab Tanks, are usually absent. However, enemies' spawn points do not correct for this. As a result, players may see Brutes (that were meant to spawn in a Scarab Tank) appear in midair and fall to their deaths; other Brutes may be seen floating in midair, falling from their "imaginary" Deployable Lookout Towers when approached.
 * The time travel glitch if done before the you reach the Hornets, will allow the Hornets and the Scarabs to spawn. The only difference is that the door leading into the citadel will remain open and you can simply fly inside skipping the entire battle with the scarabs.
 * The Elite that spawns near the Citadel door may be one of the operators of the Plasma Cannons of the Phantom that drops off the Arbiter and Guilty Spark. These operators carry no weapons, but their melee attack does cause damage. However, the operators of this Phantom at the Citadel cannot die and the Phantom cannot be destroyed.

Uses

 * This glitch can be used to enter the second tower. Tower 2's interior is completely empty. There is nothing inside. The walls are all invisible and it's just a big empty space inside. There is a video showing how to get inside here.
 * This glitch can be used to access the Secret Room On The Covenant.
 * If, during Co-op gameplay, you activate a loading point and leave the area just as a Brute at Tower 3 is being infected by the Flood, then you can travel back in time and confront the partially-infected Brute later. The Brute will be covered in random sacs of Flood biomass, but it will behave mostly like a normal Brute -- its AI will be glitched. At times, it will stand idly in a battle-ready pose, even allowing players to walk right up to it; at other times, it might suddenly attack.
 * If done correctly, this glitch can also be used as a shortcut on The Covenant.
 * This glitch used to be mistakenly referred to as the "Recon Switch"; several videos on Youtube claiming to have found the Recon Switch are actually just showing another variation of the Time Travel Glitch.